Wednesday, April 25, 2007

NEW VIDEO: "BULLET HELL TACTICS"

Kobingo has announced that the demo of the "Bullet Hell Tactics" game is almost complete, and along with the announcement comes a new video of its gameplay:

Enjoy!

NEW VIDEO: "TEH GAME"

Epsicode has posted a new video of his game: "Teh Game".

Enjoy!

WHAT'S NEW IN XNA GSE V1.0 "REFRESH"?

... if that's the question you've been asking your-self lately, then you need to pay a visit to at least the following three sites:
  • XNA GSE 1.0 Refresh ReadMe: of course.
  • Let's Kill Dave blog: list of "big" things pointed out by Dave.
  • The ZBuffer site: Andy publishes a handy list of changes in the API.

Of course, you should also check XNA Creators Club Forums, since there have some questions on issues while installing, updating past code and so on.

Hope it helps.

SHARKY'S "AIR LEGENDS" AND XNA GSE "REFRESH"

Lawrence has announced that you'll do fine with the latest release of his game -"Sharky's Air Legends"- and the "refresh" update for XNA GSE v1.

From Lawrence's post: "... So I won’t be needing to rush out a new release to be compatible. You’ll be fine with the last one ...".

YAY!!!

A SIMPLE POST-PROCESSING BLOOM/BLUR EFFECT

Jamezila from skasoftware.com has submitted a handy tutorial on post processing bloom/blur effects to Ziggyware, which includes source code and a zip file to downlaod.

Read on!

ADDING "HYSTERESIS" TO YOUR DECISION MAKING CODE

Shawn has posted and interesting tutorial on how to handle discrete decision making from the changes in the values of continuos analog input: just by adding "hysteresis".

From Shawn's post: "... The problem is, game simulations tend to produce a lot of small and basically random fluctuations from one frame to the next. When these values are used to control a discrete decision, and when the input value is close to the decision threshold, the results can look pretty silly ...".

There's an interesting discussion going on there, so I suggest you read the post.

Bye!